Eintrag weiter verarbeiten
Fractal Analysis of Stealthy Pathfinding Aesthetics
Gespeichert in:
Zeitschriftentitel: | International Journal of Computer Games Technology |
---|---|
Personen und Körperschaften: | |
In: | International Journal of Computer Games Technology, 2009, 2009, S. 1-7 |
Format: | E-Article |
Sprache: | Englisch |
veröffentlicht: |
Hindawi Limited
|
Schlagwörter: |
author_facet |
Coleman, Ron Coleman, Ron |
---|---|
author |
Coleman, Ron |
spellingShingle |
Coleman, Ron International Journal of Computer Games Technology Fractal Analysis of Stealthy Pathfinding Aesthetics Computer Graphics and Computer-Aided Design Human-Computer Interaction Software |
author_sort |
coleman, ron |
spelling |
Coleman, Ron 1687-7047 1687-7055 Hindawi Limited Computer Graphics and Computer-Aided Design Human-Computer Interaction Software http://dx.doi.org/10.1155/2009/670459 <jats:p>This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively little attention to aesthetic outcomes in pathfinding. The data we report, according to the fractal model, suggests that stealthy paths are statistically significantly unique in relative aesthetic value when compared to control paths. We show furthermore that paths generated with different stealth regimes are also statistically significantly unique. These conclusions are supported by statistical analysis of model results on experimental trials involving pathfinding in randomly generated, multiroom virtual worlds.</jats:p> Fractal Analysis of Stealthy Pathfinding Aesthetics International Journal of Computer Games Technology |
doi_str_mv |
10.1155/2009/670459 |
facet_avail |
Online Free |
finc_class_facet |
Informatik |
format |
ElectronicArticle |
fullrecord |
blob:ai-49-aHR0cDovL2R4LmRvaS5vcmcvMTAuMTE1NS8yMDA5LzY3MDQ1OQ |
id |
ai-49-aHR0cDovL2R4LmRvaS5vcmcvMTAuMTE1NS8yMDA5LzY3MDQ1OQ |
institution |
DE-D275 DE-Bn3 DE-Brt1 DE-Zwi2 DE-D161 DE-Zi4 DE-Gla1 DE-15 DE-Pl11 DE-Rs1 DE-14 DE-105 DE-Ch1 DE-L229 |
imprint |
Hindawi Limited, 2009 |
imprint_str_mv |
Hindawi Limited, 2009 |
issn |
1687-7047 1687-7055 |
issn_str_mv |
1687-7047 1687-7055 |
language |
English |
mega_collection |
Hindawi Limited (CrossRef) |
match_str |
coleman2009fractalanalysisofstealthypathfindingaesthetics |
publishDateSort |
2009 |
publisher |
Hindawi Limited |
recordtype |
ai |
record_format |
ai |
series |
International Journal of Computer Games Technology |
source_id |
49 |
title |
Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_unstemmed |
Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_full |
Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_fullStr |
Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_full_unstemmed |
Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_short |
Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_sort |
fractal analysis of stealthy pathfinding aesthetics |
topic |
Computer Graphics and Computer-Aided Design Human-Computer Interaction Software |
url |
http://dx.doi.org/10.1155/2009/670459 |
publishDate |
2009 |
physical |
1-7 |
description |
<jats:p>This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively little attention to aesthetic outcomes in pathfinding. The data we report, according to the fractal model, suggests that stealthy paths are statistically significantly unique in relative aesthetic value when compared to control paths. We show furthermore that paths generated with different stealth regimes are also statistically significantly unique. These conclusions are supported by statistical analysis of model results on experimental trials involving pathfinding in randomly generated, multiroom virtual worlds.</jats:p> |
container_start_page |
1 |
container_title |
International Journal of Computer Games Technology |
container_volume |
2009 |
format_de105 |
Article, E-Article |
format_de14 |
Article, E-Article |
format_de15 |
Article, E-Article |
format_de520 |
Article, E-Article |
format_de540 |
Article, E-Article |
format_dech1 |
Article, E-Article |
format_ded117 |
Article, E-Article |
format_degla1 |
E-Article |
format_del152 |
Buch |
format_del189 |
Article, E-Article |
format_dezi4 |
Article |
format_dezwi2 |
Article, E-Article |
format_finc |
Article, E-Article |
format_nrw |
Article, E-Article |
_version_ |
1792331677892083722 |
geogr_code |
not assigned |
last_indexed |
2024-03-01T13:44:44.182Z |
geogr_code_person |
not assigned |
openURL |
url_ver=Z39.88-2004&ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fvufind.svn.sourceforge.net%3Agenerator&rft.title=Fractal+Analysis+of+Stealthy+Pathfinding+Aesthetics&rft.date=2009-01-01&genre=article&issn=1687-7055&volume=2009&spage=1&epage=7&pages=1-7&jtitle=International+Journal+of+Computer+Games+Technology&atitle=Fractal+Analysis+of+Stealthy+Pathfinding+Aesthetics&aulast=Coleman&aufirst=Ron&rft_id=info%3Adoi%2F10.1155%2F2009%2F670459&rft.language%5B0%5D=eng |
SOLR | |
_version_ | 1792331677892083722 |
author | Coleman, Ron |
author_facet | Coleman, Ron, Coleman, Ron |
author_sort | coleman, ron |
container_start_page | 1 |
container_title | International Journal of Computer Games Technology |
container_volume | 2009 |
description | <jats:p>This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively little attention to aesthetic outcomes in pathfinding. The data we report, according to the fractal model, suggests that stealthy paths are statistically significantly unique in relative aesthetic value when compared to control paths. We show furthermore that paths generated with different stealth regimes are also statistically significantly unique. These conclusions are supported by statistical analysis of model results on experimental trials involving pathfinding in randomly generated, multiroom virtual worlds.</jats:p> |
doi_str_mv | 10.1155/2009/670459 |
facet_avail | Online, Free |
finc_class_facet | Informatik |
format | ElectronicArticle |
format_de105 | Article, E-Article |
format_de14 | Article, E-Article |
format_de15 | Article, E-Article |
format_de520 | Article, E-Article |
format_de540 | Article, E-Article |
format_dech1 | Article, E-Article |
format_ded117 | Article, E-Article |
format_degla1 | E-Article |
format_del152 | Buch |
format_del189 | Article, E-Article |
format_dezi4 | Article |
format_dezwi2 | Article, E-Article |
format_finc | Article, E-Article |
format_nrw | Article, E-Article |
geogr_code | not assigned |
geogr_code_person | not assigned |
id | ai-49-aHR0cDovL2R4LmRvaS5vcmcvMTAuMTE1NS8yMDA5LzY3MDQ1OQ |
imprint | Hindawi Limited, 2009 |
imprint_str_mv | Hindawi Limited, 2009 |
institution | DE-D275, DE-Bn3, DE-Brt1, DE-Zwi2, DE-D161, DE-Zi4, DE-Gla1, DE-15, DE-Pl11, DE-Rs1, DE-14, DE-105, DE-Ch1, DE-L229 |
issn | 1687-7047, 1687-7055 |
issn_str_mv | 1687-7047, 1687-7055 |
language | English |
last_indexed | 2024-03-01T13:44:44.182Z |
match_str | coleman2009fractalanalysisofstealthypathfindingaesthetics |
mega_collection | Hindawi Limited (CrossRef) |
physical | 1-7 |
publishDate | 2009 |
publishDateSort | 2009 |
publisher | Hindawi Limited |
record_format | ai |
recordtype | ai |
series | International Journal of Computer Games Technology |
source_id | 49 |
spelling | Coleman, Ron 1687-7047 1687-7055 Hindawi Limited Computer Graphics and Computer-Aided Design Human-Computer Interaction Software http://dx.doi.org/10.1155/2009/670459 <jats:p>This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. This study is important since in general the artificial intelligence literature has given relatively little attention to aesthetic outcomes in pathfinding. The data we report, according to the fractal model, suggests that stealthy paths are statistically significantly unique in relative aesthetic value when compared to control paths. We show furthermore that paths generated with different stealth regimes are also statistically significantly unique. These conclusions are supported by statistical analysis of model results on experimental trials involving pathfinding in randomly generated, multiroom virtual worlds.</jats:p> Fractal Analysis of Stealthy Pathfinding Aesthetics International Journal of Computer Games Technology |
spellingShingle | Coleman, Ron, International Journal of Computer Games Technology, Fractal Analysis of Stealthy Pathfinding Aesthetics, Computer Graphics and Computer-Aided Design, Human-Computer Interaction, Software |
title | Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_full | Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_fullStr | Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_full_unstemmed | Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_short | Fractal Analysis of Stealthy Pathfinding Aesthetics |
title_sort | fractal analysis of stealthy pathfinding aesthetics |
title_unstemmed | Fractal Analysis of Stealthy Pathfinding Aesthetics |
topic | Computer Graphics and Computer-Aided Design, Human-Computer Interaction, Software |
url | http://dx.doi.org/10.1155/2009/670459 |