SOLR
_version_ |
1797818148919967744 |
author |
Boden, Andreas |
author2 |
Buchholz, Andreas, Petrovic, Marc, Weiper, Franz Josef |
author2_role |
, , |
author2_variant |
a b ab, m p mp, f j w fj fjw |
author_facet |
Boden, Andreas, Buchholz, Andreas, Petrovic, Marc, Weiper, Franz Josef |
author_role |
|
author_sort |
Boden, Andreas |
author_variant |
a b ab |
building |
Library A |
collection |
sid-22-col-qucosa |
contents |
Within the Institute of Production of the University of Applied Science Cologne, TH Köln, the logistics IT group has initiated a new project for the 3D Virtual Reality digitization of logistics and manufacturing processes. The 3D Virtual Reality Serious Games learning environment is in accordance with the real physical model factory at the institute, where students of business engineering classes study and exercise the interdisciplinary processes of a whole manufacturing unit. On the basis of this project initiation within the institute of production we want to build and offer a widespread open-source standard framework for programming 3D VR Serious Games for Production & Logistics that can be used by other universities and industrial partners. A sneak preview of the game can be viewed in. |
facet_avail |
Online, Free |
format |
eBook |
format_access_txtF_mv |
Book, E-Book |
format_de105 |
Ebook |
format_de14 |
Book, E-Book |
format_de15 |
Book, E-Book |
format_del152 |
Buch |
format_detail_txtF_mv |
text-online-monograph-independent-conference |
format_dezi4 |
e-Book |
format_finc |
Book, E-Book |
format_legacy |
ElectronicBook |
format_legacy_nrw |
Book, E-Book |
format_nrw |
Book, E-Book |
format_strict_txtF_mv |
E-Book |
genre |
Konferenzschrift |
genre_facet |
Konferenzschrift |
geogr_code |
not assigned |
geogr_code_person |
not assigned |
id |
22-l189-qucosa2-776246 |
illustrated |
Not Illustrated |
imprint |
2022 |
imprint_str_mv |
Online-Ausg.: 2022 |
institution |
DE-105, DE-Gla1, DE-Brt1, DE-D161, DE-540, DE-Pl11, DE-Rs1, DE-Bn3, DE-Zi4, DE-Zwi2, DE-D117, DE-Mh31, DE-D275, DE-Ch1, DE-15, DE-D13, DE-L242, DE-L229, DE-L328 |
is_hierarchy_id |
|
is_hierarchy_title |
|
language |
German |
last_indexed |
2024-05-01T03:09:53.931Z |
match_str |
boden20223dvrseriousgamesforproductionlogistics |
mega_collection |
Qucosa |
publishDate |
2022 |
publishDateSort |
2022 |
publishPlace |
|
publisher |
|
record_format |
marcfinc |
record_id |
l189-qucosa2-776246 |
recordtype |
marcfinc |
rvk_facet |
No subject assigned |
source_id |
22 |
spelling |
Boden, Andreas, 3D VR Serious Games for Production & Logistics, 2022, txt, nc, Online-Ausg. 2022 Online-Ressource (Text) Hochschule für Technik, Wirtschaft und Kultur, Within the Institute of Production of the University of Applied Science Cologne, TH Köln, the logistics IT group has initiated a new project for the 3D Virtual Reality digitization of logistics and manufacturing processes. The 3D Virtual Reality Serious Games learning environment is in accordance with the real physical model factory at the institute, where students of business engineering classes study and exercise the interdisciplinary processes of a whole manufacturing unit. On the basis of this project initiation within the institute of production we want to build and offer a widespread open-source standard framework for programming 3D VR Serious Games for Production & Logistics that can be used by other universities and industrial partners. A sneak preview of the game can be viewed in., Serious Game, 3D Virtual Reality, Production, Logistics, Konferenzschrift, Buchholz, Andreas, Petrovic, Marc, Weiper, Franz Josef, text/html https://nbn-resolving.org/urn:nbn:de:bsz:l189-qucosa2-776246 Online-Zugriff |
spellingShingle |
Boden, Andreas, 3D VR Serious Games for Production & Logistics, Within the Institute of Production of the University of Applied Science Cologne, TH Köln, the logistics IT group has initiated a new project for the 3D Virtual Reality digitization of logistics and manufacturing processes. The 3D Virtual Reality Serious Games learning environment is in accordance with the real physical model factory at the institute, where students of business engineering classes study and exercise the interdisciplinary processes of a whole manufacturing unit. On the basis of this project initiation within the institute of production we want to build and offer a widespread open-source standard framework for programming 3D VR Serious Games for Production & Logistics that can be used by other universities and industrial partners. A sneak preview of the game can be viewed in., Serious Game, 3D Virtual Reality, Production, Logistics, Konferenzschrift |
title |
3D VR Serious Games for Production & Logistics |
title_auth |
3D VR Serious Games for Production & Logistics |
title_full |
3D VR Serious Games for Production & Logistics |
title_fullStr |
3D VR Serious Games for Production & Logistics |
title_full_unstemmed |
3D VR Serious Games for Production & Logistics |
title_short |
3D VR Serious Games for Production & Logistics |
title_sort |
3d vr serious games for production & logistics |
title_unstemmed |
3D VR Serious Games for Production & Logistics |
topic |
Serious Game, 3D Virtual Reality, Production, Logistics, Konferenzschrift |
topic_facet |
Serious Game, 3D Virtual Reality, Production, Logistics, Konferenzschrift |
url |
https://nbn-resolving.org/urn:nbn:de:bsz:l189-qucosa2-776246 |
urn |
urn:nbn:de:bsz:l189-qucosa2-776246 |
work_keys_str_mv |
AT bodenandreas 3dvrseriousgamesforproductionlogistics, AT buchholzandreas 3dvrseriousgamesforproductionlogistics, AT petrovicmarc 3dvrseriousgamesforproductionlogistics, AT weiperfranzjosef 3dvrseriousgamesforproductionlogistics |